


On turn 5 you should always pick Necrotect to unlock rite of Ptra which is a measurable boost to TK early game when used on a provience capital. Turn 14 is huge for you as that's when your 2nd army will come on line, so you have a definate "ramp up" turn coming then. Your immediate priority should be to beat the greenskins down, while increasing the settlement line of Khemri and completing the province by taking Zandri. So effectively around half your borders (south and east) you can ignore for 50 turns while you concentrate on North and west. After turn 50 they usually spike in agressiveness, and on higher settings they're far more agressive, but on normal they're very passive. On normal difficulty (But not hard or higher) Numas to your east will pretty much completely ignore you until around turn 50 if you just never tresspass there lands. You can actually raid them for free cash and they will be utterly passive about it until you flip the switch and declare war on them. Your entire south border is basically covered by them.

To your South The Sentinals will not move, *will not move*, until you declare war on them. YouTube Video: Odoyle Rules (Car Scene) - Billy Madison (1995) If someone would be kind enough to casually crop Settras face on everyones head. OK, the map isn't what it looks like for ME if you're playing vanilla. Settra does not serve Settra rules Ah the final one before release, you actually posted it.
