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3d layered glass painting
3d layered glass painting






3d layered glass painting

The texture properties for a texture datablock show a texture layer stack. The system is not limited to that, and arbitrary outputs are possible for different types of BSDFs or use in other contexts like brushes and geometry nodes. This datablock contains texture nodes and a list of channels it outputs.Ī typical set of channels for PBR shading are base color, roughness, metallic and normal map. The design revolves around a redesigned Texture datablock. That part of the project will start later this year, and we are sharing the initial design now for feedback from the community. The second part of the project is a new procedural and layered system to create textures, aimed at PBR shading.

3d layered glass painting 3d layered glass painting

The first part of the project involves upgrading 3D texture painting performance, quality and tools, and is planned to be worked on in the coming months. Texturing is one of the strategic targets for 2022.








3d layered glass painting